Using+games+to+teach+information+literacy+skills

Laura Kaspari Hohmann (United States Office of Public Affairs) – Games in school libraries: a tool for teaching information literacy skills.
==· According to a US study, 97% teens play games == ==· In future, games will be able to be downloaded to mobile phones == ==· Social gaming encourages collaboration and interaction == ==· Boys and girls play a variety of genres == ==· Games are motivating, challenging, cognitively engaging, fun and highly interactive == ==· Games are a welcome break from traditional instruction == ==· Games enhance problem-solving skills == ==· Consider student needs for space and need to talk – group seating, signage and display, distance from quiet areas == ==· Guess who game – good for international students == ==· Students should be free to play games under adult supervision on the computer just as they play games in the playground. == ==· Games teach students how to track and manage their time == ==· Use Wikipedia as an exercise to teach students about accuracy, page design, etc. ==

Board games
==· Provide strategy games == ==· Look for games that align with national standards == ==· Improve students achievement == ==· Select games that are authentic and fun == ==<span style="font-family: Symbol; font-size: 11pt; font-weight: normal; mso-bidi-font-family: Symbol; mso-bidi-font-weight: bold; mso-fareast-font-family: Symbol; msobidifontfamily: Symbol; msobidifontweight: bold; msofareastfontfamily: Symbol; msolist: Ignore;">· [|**www.g4ed.com**], [|**www.boardgamegeek.com**] ==